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Planet Centauri //  News

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    Patch V0.3 out! Build your village ! (you must start a new game!)

    28 October 2015 , by Laurent

    Changelog 0.3 - Investigate caverns to rescue npcs from their prison! - Build a village! - Give a job to your freed npcs ! (alchemist, blacksmith, guard, cook…) - 5 new types of balls (antigrav, bounces, etc…) ——————————————- Changelog 0.2.4.4 - slopes block picking G... (Read more)

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    Big update for the demo! News about beta, coming soon!

    3 September 2015 , by Laurent

    Hello! You can download the new demo here : http://planetcentauri.com/Planet_Centauri_demo.zip Beta will be available in about a week! You will receive a Steam key (private beta) on your account Humble Bundle or indiegamestand Have a good day! Laurent (Read more)

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    Prototype v0.1e out! Dungeons!

    27 April 2015 , by Laurent

    Prototype v0.1e out! (ps : If you purchased the game via humble bundle, you will need to wait until they validate) changelog : -Several hidden procedural dungeons -New monster and mini-boss for the dungeons -New item : Teleportation Crystal -New weapon and armor set -2 new furniture sets -new crafts, drops... -big memory leak fixed, the game take 60mo ram... (Read more)

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    Prototype v0.1d out!

    20 March 2015 , by Laurent

    Changelog : ADVICE! Think to replace you dirt floor by wooden/stone floor if you care about your life! - Smoother music transition - Issue with audio engine fixed - SFX are now in 3 dimensions - Some crafts fixed - Some suffixes on monsters fixed and addition of a new one - Modified Zombie spawns - New sounds for some... (Read more)

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    Happy Holidays! As the White Rabbit, we are late!

    26 December 2014 , by Laurent

    Hello! Happy Holidays! We have some news concerning backers who got access to the prototype. The latter was announced for mid-January but it will be a bit late due to a delay in the programming planning (our programmer got some personnal problems + some tricky bugs in the engine). However, every bad news has a good side. The delay let... (Read more)

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